Biased news reporting in the media…

Hear no evil, See no evil, Speak no evil

Hear no evil, See no evil, Speak no evil

As the fourth estate within an democratic society, the media, or more specifically news media, serves the role of providers of information to the masses and are required to keep watch on the other estates of society such as government, religious institutions and the upper or ruling classes – by holding them accountable and being critically in their analysis of those societal institutions. As such, the media is expected to always be un-biased and present all sides of an issue or event to the viewing public, so we the audience may form our own opinion.

However, as we all know, this is rarely the case. The media as we know it today, is a collection of companies and corporations, many of which spanning several countries and including sub companies, sister groups and shareholders. Therefore many news groups within the media have their own agendas or shared interests, which reflects on the content they produce or topical stances they choose to cover a story from – inevitably portraying a specific side of a story to the public, which we then decipher and form the basis of our own opinion. As such, we can see how media groups may choose to portray a ‘preferred meaning‘ of something to us and exclude something which may be in opposition to their own shared interests. By choosing not to cover a story the media is therefore removing it from the shared consciousness of the viewing public. In addition, as educators and outlets of information to the public, news media may choose to put a specific slant or perspective on a story – thereby affecting the opinion of the viewing public.

Corporate news - Media bias

Corporate news - Media bias

In order to see this biased approach to content in the media today, we will look at a recent news story and analyise it further.

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RTE News coverage of Occupy Dame Street camp removal

In early March 2012, the Irish protest group Occupy Dame Street had been an active protest group camping on Dublin’s financial street, Dame Street, since October 2011. At 3am in the morning on March 8th 2011, over a hundred an Garda Síochána moved on the peaceful protest camp – forcefully removing protestors, confiscating equipment and personal belongings, and demolishing the camps tents and shacks. For the best part of the camps presence on Dame Street, much of Irish news had rarely featured the protest in news broadcasts – evidently choosing not to do so. By choosing not to cover the progress or events on Dame Street during the protest, public awareness of the protest was kept at a minimum – often resulting in the physical camp becoming an public nuisance and eyesore, alien and removed from the public.

As with the camps foundation months earlier, the removal of the camp demanded news coverage. The physical absence of the camp from the viewing public had made it news-worthy and something which must be addressed to audiences.

RTE logo

RTE logo

RTE (Raidió Teilifís Éireann), Irelands main semi-state public service provider, carefully balanced the coverage of this story by providing the opinions of those in favor of the camps removal and those who were against it. However, as we can see when we analysise RTE’s coverage – more coverage, content and airtime was given over to argue in favor of the camps removal. Much of this was presented to us as an un-biased story, seeing both sides of the story – but also incorporating specific keywords (Such as ‘health & safety fears‘) and language (Such as ‘necessary‘, ‘clean-up‘ and ‘welcomed‘) to highlight why this extreme action was needed, and should be condoned by the public.

Click on the link below to view RTE video broadcasts covering the removal of the Occupy Dame Street camp news story. Once there, scroll down and click on the third video thumbnail found beneath the main video window to view the video used in this article.

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Click link below:

Occupy protesters on Pearse Street – RTE Nine News

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In this story, we see the use of footage showing us council trucks clearing heaps of debris – no where do we see the original standing tents and structures prior to to their demolition. Therefore, together with language such as ‘clean-up‘ and ‘health & safety risk‘ being used, we are given the suggestion that this site was a mess and a public danger which needed to be cleaned up for the good of public safety.

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Both party perspective

This report presents us with two interviews, one from participating protestors criticizing what has happened, and the other from a local restaurant owner blaming the Occupy Dame Street camp for the decline in his establishments customer numbers. The story introduces this second interview with a claim that local retailers welcome the removal of the camp and that customer takings are up 20% thanks to the absence of the camp from the street. This unfairly places the blame of customer decline on the camp and does not attempt to look at other possible reasons for decline. As the retailer interviewed also mentions a loss in employees over the period of the camp, we are also suggested that this protest was putting people out of jobs and therefore harmful to the countries economy at a time when jobs are hard to find. Also, by adding after the interviews that the protestors will continue to hold meetings and stage further protests on the site, paired with footage of protestors shouting, chanting and speaking on microphones – we get the sense that this group intends to continue to be an irritance to the public and make noise. It may also be pointed out that both interviews contrast in appearance quite differently. While the protestors (and footage of protestors prior to the interview) are seen in a very dark light, with lots of noise and activity – the retailer (and filler footage shown prior to it) are quite bright, colourful and peaceful. This more positive footage begins after the dark, negative-looking footage, with the words ‘After this mornings clean up…” – suggesting to us that it was the camp that was making the street look dark and depessing, while its removal has resulted in its improvement.

Occupy Dame Street camp (Prior to removal)

Occupy Dame Street camp (Prior to removal)

Current situation of news story

The last segment of the story consists of a reporter reporting from Dublin’s Pearse Street where she describes earlier events which took place that evening, where protestors moved to the street to protest in complaint to the camps removal. The reporter tells us that the protestors had ‘minor scuffles‘ with Gardai and that they caused ‘distruption to traffic‘. This paired with the close-up images of protestor groups filling camera shots (Which suggest large crowds of protestors to us – even if that may not be the case), shouting and chanting protestors, and a close-up image of Gardai struggling with something – suggest to us that this group of protestors on Pearse Street were very large in number, angry to the point of physically encountering peaceful Gardai, and a physical hinderance to the peaceful public around them.

In addition, the reporter uses language such as ‘minor injuries‘, ‘minor scuffles‘, and that the camp was ‘dismantled‘ rather than demolished or destroyed – so as to play down the protestors claims and right to be angry. She also goes on to suggest that Gardai were willing to give the protestors their belongings back so as they returned later peacefully, but that the protestors rejected this and wanted their belongings back ‘immediately‘. This suggests the idea that the protestors were unwilling to come to an agreement with the peaceful Gardai and that they were overreacting to what the Gardai had done.

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Example of biased reporting (In favor of protestors)

Click on the link below to see an example of the same news story, also covering the Occupy Dame Street camp removal, by Irish news agency IrishTimes.com. However this time covering it entirely from the perspective of the camps supporters and Occupy Dame Street participants:

Irish Times.com: ‘Occupy Dame Street’ protesters removed - YouTube

Outside The Box presentation

I might not of stated in previous posts, but as part of the group project ‘Outside The Box’, we had to show our finished artefact/project, along with all research and findings, as part of a presentation to the class and a few Creative Media tutors.Today was that day and im pleased to say it went well. Everyone seemed to have a nice little giggle at the comedic elements of the videos, but more importantly, they understood what we were trying to achieve through these experiments, and the theory or research behind it. As we expected, there were flaws to be seen in the first experiment: Bean Bag Front Row, and we stated how did not view this as a total success as compared to the outstanding results of Basketball Bin. A few suggestions and points to look back on were also pointed out by the tutors present, which are taken into consideration.

The other groups presented some amazing artefacts too. There were some great documentaries on: women in the creative media industry, how individuals should not be judged based on looks/appearances, creative medias and The Creative Spark’s (a creative hub/building currently in construction) presence in Dundalk, 10 years of Creative Media in DkIT. There was also a great short film presented about the stereotyping of Ireland in films, a fantastic comic book about the need for creativity and optimism during the recession, and an amazing interactive timeline providing the user with a fun means of engaging with history from Creative Medias last 10 years in DkIT. Overall, an inspiring day with a lot of informative projects and presentations.

Project: Outside The Box (TOP SECRET!)

As part of the Current Issues in Creative Media module in 4th year, I was required to form a group and create an artifact (video, website, animation, etc) which fell under one of the headings/ topics provided in class. Myself, Conor Moore, James Butterly and Fionn Larkin formed a group under the agreed topic of ‘Outside The Box’. After a few brainstorming sessions and some research into the meaning and general ideas behind the term, we decided to apply the term to a popular theme we found online during research: Fun Theory.

 

Fun Theory

This is basically the idea of adding a new/ fun/ out-of-the-norm element to an everyday action or mundane process, which without, would usually go unnoticed. Using this, we asked ourselves: By introducing creativity to a public space, is it possible to alter peoples behavior for the better?

A great example of fun theory in action is an initiative carried out by Volkswagen where certain public service elements were given a ‘fun’ make over. Here are some example videos:

 

Piano stairs – TheFunTheory.com – Rolighetsteorin.se:

 

The world’s deepest bin – Thefuntheory.com – Rolighetsteorin.se:

 

For the project, we set up 2 experiments:

Bean Bag Front Row:

Playing on the idea that students tend to avoid sitting in the front row of a class room, we set up a row of comfy, colourful bean bag chairs at the front of a class and recorded the results of students coming into the room and choosing where to sit (the bean bag chairs or the ordinary back rows). This experiment came with mixed results: all bean bag chairs were used but only after a little encouragement, and only by those who knew who we were (friends/classmates). A moderate success.

 

Basketball Bin:

In the nearby food & drink area where students usually sit down with a cup of tea/coffee and a snack between classes, we noticed how some students fail to dispose of their waste when leaving the area and instead leave them on the tables. In order to encourage the use of the provided bins, we set up a little basketball net over one of the surrounding rubbish bins and recorded the results of students using the same bin. The rise in the number of students using the bin after the basketball net was added was quite surprising.

 

We had a third experiment organized: ‘Chalk Path’. Essentially this was to be a series of drawn out paths or routes on the pathways outside leading to building, which would attempt to see if people would deviate from their walking route if faced with a division in the path in front (Eg: Male/ Female path or Happy/ Sad path). These paths would be drawn out in chalk with possible traffic cones and other items signaling individuals where to walk. Due to a sudden spout of bad weather however, we had to abandon this experiment. Another time perhaps…

 

For more information on this project, check out the project blog ‘Creativity in Public’ at this link:


http://creativityinpublic.wordpress.com/

Or you can find the link in this sites ‘Other Blogs’ tab.

 

New video uploads for Project: Non-Sense!!!

Heya guys!

Yea so some of you may or may not know but i was involved in a great project last year as part of my degree in CM with fellow team-mates Auriane Vernois, Fionn Larkin and Liza Wang. Our project was called ‘Project: Non-Sense”, or most commonly just Non-Sense, which was essentially an interactive-narrative-type game where the user played a newly awoken super-soldier, who had unfortunately suffered extreme damage to their human senses and as such had to complete a series of sense-based tests/ games in order to finish the game and be prepared to ‘save mankind from annihilation from an evil alien invasion fleet.

As you can see, it had a science-fiction theme and a pretty heavy backstory to it, which although didnt really come out in the final game, it can be seen in documentation and concept art on the projects blog at this link:


http://the101agency.blogspot.com/

Or if you prefer, you can click on the ‘Other blogs’ link on the row of links above and follow the ‘Non-Sense blog’ link there to the projects blog.

Heres a sample of the uploads and content on the way:

Introductory video

Audio game description video

As Project leader, i always have thoughts of how i could of done things better or even just slightly different. Could i of driven the group harder? Was i too relaxed as a leader? Could i of worked harder at time-keeping? Was i organized? Was i leading at all? I still have doubts about my capacity as leader in the project but in retrospect i believe i did the best i could with what i knew. I had never been in charge of groups that often, except for small video production groups during my years in Cavan Institute and i suppose suddenly taking charge of a large, multiethnic group and having the full responsibility of that group it something i am proud of. The project didn’t come out the way we had intended originally as can probably be seen on the project blog, but i think it came out great as it is and stands well as a unique game, and experience.

I was in charge of coding (Actionscript 3.0) on the project too so hopefully over the next few weeks as we post content from the finished project on the blog, i will post some examples of code used in the making of the individual games and how they were linked together and such. Also, im working on adapting the game to dilute it down from the full installation, to a standalone game which can be played online and (hopefully) downloaded for home enjoyment. It still has 1 or 2 small bugs in it so you will have to bear with me!

So yea just to point out again, me and the guys hope to upload some more content (artwork, videos, animations, etc) from the finished game so we can give a better picture of how it was done and hopefully help out anyone else considering making a similar game. I will update you guys on further uploads via eamonncahill.com and the project blog (link above or in ‘Other blogs’).

***Ohyea! Also thanks to Kenneth Sloane, our programming tutor last year, for helping me out loads with the coding, Baiba Engele for being a great actress, and Fionn, Auriane and Liza for being fantastic teammates and friends. Thanks you guys!:)***

Slan!:)

Interesting Links – Stabyourself.net (Retro mix-up Flash games)

Ok, found this one curtsy of the great Patrick Clarke (DkIT CMM 4th yr 2010-11). Great new site for a 2-piece indie games developer with an eye-catching name, however the name bares no resemblance to the games they make …so click away! The games they currently make are mostly retro games such as ‘Super Mario Bros.’ and ‘Tetris’, given a rehash and shake-up with new game elements or mechanics, creating totally new and exciting games with that old-school retro feel.

Did i mention theyre free to download?

For example, an as-yet unreleased game in the works is ‘MariO’: Basically take ‘Super Mario Bros.’ and introduce the portal gun from the hugely popular ‘Portal’ game and you get something supremely interesting…

P.S.: Theres also a nice, intentionally-simplistic music sequencer for free here called ‘Rimshot’. Its quick and handy, plus free!

Link to site:


http://stabyourself.net/

2nd Masterclass – Donal Dineen

Today was the second masterclass of the new semester with a guest lecture by Irish radio presenter, former television presenter, filmaker and photographer Donal Dineen. Having worked on the tv series ‘No Disco’ on Network 2, and currently presenting The Small Hours (formerly ‘Here Comes The Night’) on Today FM, he gave us an interesting insight into the inner workings of the Irish radio and television industries, as well as an insight into how he came to be where he is now and advice to others on how to succeed in the media industry.

Link to Donal’s blog:


http://www.todayfm.com/Shows/Weekdays/Donal-Dineen/Blog.aspx

An great in-depth lecture where Donal shared with us his early days in music magazine Dropout, his time on RTE’s flagship music programme ‘No Disco’
http://en.wikipedia.org/wiki/No_Disco
, his inspiration for simplistic visuals in the form of a Palace Brothers music video, his professional inspiration in the form of RTE presenters Eamon Dunphy and John Kelly, his love of Super 8 film and its dying existence as a film format, his time at Radio Ireland, his struggle in front of the camera as a television presenter, his love and passion for radio presenting and music, and an interesting interview with Lou Reed resulting in friendship.

Altogether an enthralling talk and some sound advice for those of us considering a future in the media industry.

As part of his guest lecture, Donal treated us to two works of his. The first of which being an interview with artists Liam O’Maonlaí and Niwel Tsumbu during his late night show The Small Hours in December 2010:

And the second being a experimental music video he worked on for artist Niwel Tsumbu. An example of how good visuals can be created using basic tools at hand and with limited time:

Thanks to our course head Caroline O’Sullivan for organizing another guest lecture and Donal Dineen for coming to talk to us! :)

‘The Cave’ DkIT class tour

Our tutor for User Theories class Kieran Nolan organized a surprise tour of the exciting but rarely seen research lab in the Carrolls building called ‘The Cave’. This is an amazing research area cordoned off from the rest of the carrolls building and concealed behind a tall wall, so as such no of us in the class exactly knew what went on behind these walls and could only speculate what we would see on the tour.

In the Cave there was a very hi-tech setup consisting of 3 corner projectors behind 3 wall-screens, projecting content onto the rear of the screens and a 4th projector above the installation projecting down onto the floor. These projectors were capable of projecting hi-def full 3D content, which required the user to wear special 3D glasses equipped with motion-tracking attachments, allowing the motion tracking cameras of the installation to track the users movements and alter the projections accordingly. An accompanying remote controller (similar to an Xbox controller but with motion tracking attachments) allowed the user to navigate through the 3D environment without having to move (its very easy to get immersed in the experience and walk into one of the walls!). As well as this there were 4 extremely powerful computers (once i heard 16Gigabyte RAM i was blown away) connected together along with another home-spec pc, running the whole show. A serious amount of technology to get your head around in one visit.

Google street view on 3 screens!

Google street view on 3 screens!

Sorry for the poor quality of pictures. Yea so this one was a demonstration of how this technology along with webGL software running off a web browser can be used to display webGL-enabled programs such as Google Earth and Street View, to display content across 3 screens, and a 4th projection also possible on the floor (not demonstrated here). It wasn’t in 3D but it did look cool seeing your local street represented in 3 8-foot high projections!

Also as you can see, the computer windows and icons were projected also so it was fun having the sensation of standing inside an operating system (even it was Windows XP!).

Kieran getting the environment explained

Kieran getting the environment explained

Some of the lads try out the 3D house

Some of the lads try out the 3D house

Still enjoying the 3D enviroment

Still enjoying the 3D enviroment

These 3 images were of the current project within the cave. A 3D representation of 1 of 18 local purpose-built house’s for the elderly, built to serve the studies of this research project. Each physical house is equipped with extensive motion-sensor technology (in agreement with the house’s occupants), which sends data back to the installation in the cave, giving the researchers a layout of how the occupants use the house, how regularly they use particular spaces and basically they’re living patterns within these houses. This dat can then go towards providing the researchers with an idea of what areas could be improved or adapted in order to enhance the occupants lifestyle and well-being.

For this demonstration however, we were each given 3D glasses and controller, and allowed to explore one of the 3D houses in the installation. It was amazing, i kept finding myself reaching out to grab a chair or the T.V.!

Exploring the forest enviroment

Exploring the forest enviroment

Very dark picture, sorry! Basically, this was another 3D environment of a small forest and wood-cutting spot. A charming little place which i was reluctant to leave :(

A great experience, which has inspired me and given me some new ideas for the final year project. The lads who work there were great for giving us such a in-depth tour of the installation and explaining how it all works (they could of told me it was magic pixies and i might just of believed them!) but also for giving us further links to look at if we want to look into the technology even more. For example heres two:

Google Liquid Galaxy:


http://www.google.com/earth/explore/showcase/liquidgalaxy.html

and Chrome Experiments:


http://www.chromeexperiments.com/webgl

A great tour of a facility i now know exists right next door. And thanks to Kieran Nolan for bringing us all to see it!:)

Posted a snazzy new survey in forum

As my time spent playing Minecraft is not only for pure virtual mining and construction enjoyment (its so much fun! …and addictive), but also to further my study of Virtual Ethnography as part of my current coursework in DkIT, i thought it would be a good idea to put together a short questionnaire to put up on the Minecraft forum and hopefully get some good solid data from the online community i now feel a part of. Seeing as im only a recent member of roughly 3 weeks contribution to the community i thought it best to keep this relatively short and sweet with about 9 short questions.

Heres my post on the forum:

“Hi guys!

I’m currently doing a Virtual Ethnography assignment as part of college work and I thought it would be great to do it on the Minecraft Forum seeing as I use it a lot already. Virtual Ethnography is the study of people interacting in an online community.

So basically, I’m looking at how us members on the Minecraft forum communicate compared to offline members. If you could, please answer the following questions and I will be forever in your debt (I have diamonds!).


  1. What is your age and gender?
  2. How often do you visit the Minecraft forum?
  3. How often do you post on the forum?
  4. What do you think is the best aspect of communicating with members on this forum?
  5. Do you communicate with members of the community in other virtual ways other than this forum? For example: email, messenger services, etc…
  6. Do you find it easier to communicate and voice your opinions on the forum rather than offline and face to face?
  7. Do you communicate with member’s offline?
  8. Do you communicate with members more online or offline? Why do think this is so?
  9. Does being a member of this community influence how you play Minecraft? If so, how so?

Even if you only answer a few questions it will seriously help me out with my studies and if you think there is anything else I should know please feel free to tell me.

Thanks guys!

-ShuckMan101 (Virtual miner)”

I have been relatively active on the forum since joining so hopefully this post wont be seen as some sort of spam or marketing ploy, but a fellow Minecraftian in need. Just posted so no replies yet. Will update if/when i do get them!:)

Michael D Higgins visits DkIT Canteen

Sitting comfortably in the DkIT canteen during rush hour, pondering coursework over a nice cup of tea(thanks Claire!) and a lighthearted chat with Conor and Claire …when in walks presidential candidate Michael D Higgins and his fellow campaign team, cheerfully waving to whoops and cheers from students and shaking hands with all (including yours truly). A nice gesture which seemed to go down well among the dining crowd and garnered definite votes from some.

Definitely has some browny points now in my view…